Dungeons & Dragons Supplement I: Greyhawk | |
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The original Greyhawk booklet by Gygax and Kuntz. |
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Author(s) | Gary Gygax and Robert J. Kuntz |
Genre(s) | Role-playing game |
Publisher | TSR, Inc. |
Publication date | 1975 |
Pages | 68 |
Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation is TSR 2003.
Contents |
The Greyhawk supplement introduces new combat rules, character classes (paladin, illusionist, and ranger), spells, monsters, and treasures.[1]
The sixty eight page supplement focuses on game rules that were used in Gygax's Greyhawk campaign. The supplement removes the game's dependency on the Chainmail rules by providing its own set of combat rules.[2] This made it much easier for new, non-wargaming players to grasp the concepts of play.
The Greyhawk supplement was not intended as a reference for the eponymous setting; however, it introduced the thief and paladin classes,[3] and new rules on weapon damage varying by weapon. The supplement added new treasure and magic items, and new spells, including 7th, 8th, and 9th level spells. The supplement also included a section on monsters, introducing the lizard men, beholders, displacer beasts, blink dogs, carrion crawlers, and many others.
The Greyhawk digest (designated Supplement I) was published by TSR, Inc. in 1975[4] as an expansion to the original Dungeons & Dragons boxed set rules, with the Blackmoor supplement following later the same year. Many of the new rules presented in the supplement eventually became standard parts of the AD&D game.
Illustrations for the supplement were provided by Greg Bell.[5]
Lawrence Schick, in his 1991 book Heroic Worlds, calls this book "The first and most important supplement to Original D&D".[1]